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Double Dodge

Double Dodge

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Devlog

  • Patch 3/6/2021
    March 06, 2021 by ksb
    3/6/2021 - Took a bit of a break from development, but redid the art for it. The black and white look mixed with small bits of color helps with visual tracking and gives it a bit more flavor. Also, I... Continue reading
  • Making Double Dodge, Part 3: Constructing an Endless Level
    February 24, 2021 by ksb
    Double Dodge is a procedurally generated dodge 'em up which challenges players through multi-tasking objectives. The player controls multiple characters as they avoid obstacles to reach the innermost... Continue reading
  • Making Double Dodge, Part 2: From Game Jam Prompt to Core Game Loop
    February 24, 2021 by ksb
    Double Dodge is a procedurally generated dodge 'em up which challenges players through multitasking objectives. The player controls multiple characters as they avoid obstacles to reach the innermost d... Continue reading
  • Making Double Dodge, Part 1: Overcoming Prototyping Failure through Focused Design
    February 24, 2021 by ksb
    Double Dodge is a procedurally generated dodge 'em up which challenges players through multitasking objectives. The player controls multiple characters as they avoid obstacles to reach the innermost d... Continue reading
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